Set up Luna from Unity

Luna from Unity is a SAN campaign manager that manages campaigns for the following self-attributing networks (SANs):

  • googleAds
  • Snapchat
  • Apple Search Ads

To run a campaign with a SAN campaign manager, you don't need to create a link. Instead, you need to set up both the SAN whose platform your ads will run on, and the SAN campaign manager who is managing your campaign.

As soon as you start running campaigns with the SAN campaign managers, Adjust shares data for analysis and campaign optimization with both the SAN and SAN campaign manager.

Note:

Meta refers to SAN campaign managers as Preferred Marketing Developers (PMDs).

In this article, learn how to set up measurement with Luna from Unity for your app. This includes activating the integration and choosing what data Adjust can share with Luna from Unity.

Before you begin

Requirements

iOS / Android / Windows / Unity / React Native / Flutter / Adobe Air / Cordova / Marmalade / Xamarin / Cocos2d-x / Titanium / Corona

Credentials

CHANNEL NAME

  • For help finding your credentials, contact your Luna from Unity representative.

Select Luna from Unity and app in Campaign Lab

  1. Under Campaign Lab, select Partners.
  2. Select New partner > Luna from Unity. Select Next to move to the next screen.
  3. In the App selection screen, choose the app for which you want to set up Luna from Unity.
  4. Select Next.

Enable data sharing

Enable data sharing to activate the integration with Luna from Unity. To enable data sharing:

  1. Enter your CHANNEL NAME.

Once you enable data sharing with Luna from Unity, Adjust automatically sends Luna from Unity the following data, by default:

  • install
  • session
  • reattribution
  • event

Set your data sharing options

If you’re working with a multi-platform app with data sharing enabled for multiple platforms, you can:

  1. Separate data sharing options at the platform-level by selecting Use platform-specific settings.
  2. Set the same data sharing settings for multiple platforms by selecting Use global settings.

Now, under What will be shared by default?, review the activities that Adjust shares with Luna from Unity by default:

  • install
  • session
  • reattribution
  • event

Send additional data

Choose the amount and type of data that you want to share with Luna from Unity through callbacks. Luna from Unity may use this information to optimize performance.

To send additional data, you can review and customize the following:

In-app revenue (from in-app purchases)

Sharing in-app revenue lets Luna from Unity receive revenue amounts along with your revenue event data. You need to map events that generate revenue to share this data.

Sessions

Adjust does not automatically send session callbacks due to the high volume of sessions. Sharing sessions means Luna from Unity will receive your app’s session activity.

Map events

Map events that you want to share to the values that Luna from Unity can receive. Data for unmapped events is not shared with Luna from Unity.

Under Map events, follow these steps to choose the in-app events you want to directly send to Luna from Unity.

  1. Select Map event.
  2. In the Adjust event list, choose the Adjust event that you want to share with Luna from Unity.
  3. In the Partner event list, choose or enter a custom event name that you want to map the Adjust event to. You might have to map an event to several values.
  4. Select Apply.

Now Luna from Unity will receive in-app event data for each of your linked events.

Enable Luna from Unity for your app

In the Setup review screen, you can review your choices. You can also go back and make changes to:

  • Your selected app
  • Data sharing options

Select Enable partner to enable Luna from Unity for your app. This also enables data sharing, if you've set it up.

Set up your campaign with keyword in the Luna from Unity dashboard

Set up your campaign in the Luna from Unity dashboard. While setting up the campaign, you need to enter a keyword to the campaign name. Keywords are not case-sensitive.

If you do not add the keyword to the campaign name, Adjust cannot identify the campaigns that you're managing through Luna from Unity. This means the SAN still receives data for the campaign, but you can't see which campaigns are managed by Luna from Unity in your reporting and Luna from Unity will not receive any callbacks from Adjust.

Partner specific setup instructions

Luna only receives data on filtered Facebook traffic. This is designed so that you can manage your Luna Facebook traffic separately from other Facebook campaigns that you might be running.

Only Facebook campaigns that are named to include the keyword "bidalgo" will be transmitted to Luna. That is, you must include the keyword in the campaign name of each campaign that you want to manage with Luna. Campaigns that do not include the keyword will not be transmitted to Luna.

List of all parameters forwarded to Luna from Unity

Luna from Unity requires Adjust to send the following parameters (data points) with your callbacks:

PlaceholderInformation
{country}Device two-character country code
{device_name}Device model number
{device_type}Device type
{fb_adgroup_id}Facebook ad ID
{fb_platform_position}Facebook platform position
{iad_creative_set_id}Apple Search Ads creative set ID
{iad_creative_set_name}Apple Search Ads creative set name
{iad_keyword_matchtype}Apple Search keyword matchtype
{os_name}Device operating system
{random_user_id}Random user ID (per device)
{revenue_usd}Revenue, in US dollars
{adgroup_name}Adgroup name, as taken from the tracker
{app_id}Store App ID or Google Play Store
{created_at_hour}Activity timestamp, rounded down to the nearest hour
{creative_name}Creative name, as taken from the tracker
{engagement_time_hour}Engagement timestamp rounded to the nearest hour
{engagement_time}Engagement timestamp
{impression_based}1 if impression-based engagement, 0 if not
{network_name}Network name, as taken from the tracker
{google_ads_campaign_id}Google Ads campaign ID
{iad_ad_id}Apple Search Ads adId