Set up Luna from Unity
Luna from Unity is a SAN campaign manager that manages campaigns for the following self-attributing networks (SANs):
- googleAds
- Snapchat
- Apple Search Ads
To run a campaign with a SAN campaign manager, you don't need to create a link. Instead, you need to set up both the SAN whose platform your ads will run on, and the SAN campaign manager who is managing your campaign.
As soon as you start running campaigns with the SAN campaign managers, Adjust shares data for analysis and campaign optimization with both the SAN and SAN campaign manager.
Meta refers to SAN campaign managers as Meta Business Partners.
In this article, learn how to set up measurement with Luna from Unity for your app. This includes activating the integration and choosing what data Adjust can share with Luna from Unity.
Before you begin
Requirements
- Admin, Editor, or Custom Editor permissions in Adjust.
- Enable the SAN whose platform your ads will run on.
- Adjust SDK v4.0.0 and later to map SDK parameters to Luna from Unity parameters. Follow the guides linked below to use this feature.
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Credentials
CHANNEL NAME
- For help finding your credentials, contact your Luna from Unity representative.
Select Luna from Unity and app in Campaign Lab
- Under Campaign Lab, select Partners.
- Select New partner > Luna from Unity. Select Next to move to the next screen.
- In the App selection screen, choose the app for which you want to set up Luna from Unity.
- Select Next.
Enable data sharing
Enable data sharing to activate the integration with Luna from Unity. To enable data sharing:
- Enter your CHANNEL NAME.
Once you enable data sharing with Luna from Unity, Adjust automatically sends Luna from Unity the following data, by default:
- install
- session
- reattribution
- event
Set your data sharing options
If you’re working with a multi-platform app with data sharing enabled for multiple platforms, you can:
- Separate data sharing options at the platform-level by selecting Use platform-specific settings.
- Set the same data sharing settings for multiple platforms by selecting Use global settings.
Now, under What will be shared by default?, review the activities that Adjust shares with Luna from Unity by default:
- install
- session
- reattribution
- event
Send additional data
Choose the amount and type of data that you want to share with Luna from Unity through callbacks. Luna from Unity may use this information to optimize performance.
To send additional data, you can review and customize the following:
Sessions
Adjust does not automatically send session callbacks due to the high volume of sessions. Sharing sessions means Luna from Unity will receive your app’s session activity.
In-app revenue (from in-app purchases)
Sharing in-app revenue lets Luna from Unity receive revenue amounts along with your revenue event data. You need to map events that generate revenue to share this data.
Map events
Map events that you want to share to the values that Luna from Unity can receive. Data for unmapped events is not shared with Luna from Unity.
Map individual events
If you have a multi-platform app, you can choose to share different events per platform with Luna from Unity. This lets you:
- Set individual events to manage campaign strategies for each platform.
- Customize data sharing per platform.
Under Map events, follow these steps to choose the in-app events you want to directly send to Luna from Unity.
- Select Map event.
- In the Adjust event list, choose the Adjust event that you want to share with Luna from Unity.
- Under Partner event, you need to select the Luna from Unity event that corresponds to the Adjust event.
- For single platform apps and multi-platform apps with data sharing enabled for a single platform only, you map events for that platform only. For multi-platform apps with data sharing enabled for multiple platforms, you can:
- Select Use platform-specific mapping to map separate events at the platform-level or to not map events for certain platforms.
- Select Use global mapping to map the same events for all platforms.
- In the Partner event list, choose or enter a custom event name, that you want to map the Adjust event to.
- For single platform apps and multi-platform apps with data sharing enabled for a single platform only, you map events for that platform only. For multi-platform apps with data sharing enabled for multiple platforms, you can:
- Select Apply.
Now Luna from Unity will receive in-app event data for each of your linked events.
Map all events
If Luna from Unity supports mapping all events automatically, under Map events, select Map all events. This saves time in mapping individual events.
Now Luna from Unity will receive in-app event data for all your linked events.
Enable Luna from Unity for your app
In the Setup review screen, you can review your choices. You can also go back and make changes to:
- Your selected app
- Data sharing options
Select Enable partner to enable Luna from Unity for your app. This also enables data sharing, if you've set it up.
Set up your campaign with keyword in the Luna from Unity dashboard
Set up your campaign in the Luna from Unity dashboard. While setting up the campaign, you need to enter a keyword to the campaign name. Keywords are not case-sensitive.
If you do not add the keyword to the campaign name, Adjust cannot identify the campaigns that you're managing through Luna from Unity. This means the SAN still receives data for the campaign, but you can't see which campaigns are managed by Luna from Unity in your reporting and Luna from Unity will not receive any callbacks from Adjust.
Partner specific setup instructions
Luna only receives data on filtered Facebook traffic. This is designed so that you can manage your Luna Facebook traffic separately from other Facebook campaigns that you might be running.
Only Facebook campaigns that are named to include the keyword "bidalgo" will be transmitted to Luna. That is, you must include the keyword in the campaign name of each campaign that you want to manage with Luna. Campaigns that do not include the keyword will not be transmitted to Luna.
List of all parameters forwarded to Luna from Unity
Luna from Unity requires Adjust to send the following parameters (data points) with your callbacks:
Placeholder | Information |
{country} | Device two-character country code |
{device_name} | Device model number |
{device_type} | Device type |
{fb_adgroup_id} | Facebook ad ID |
{fb_platform_position} | Facebook platform position |
{iad_creative_set_id} | Apple Search Ads creative set ID |
{iad_creative_set_name} | Apple Search Ads creative set name |
{iad_keyword_matchtype} | Apple Search keyword matchtype |
{os_name} | Device operating system |
{random_user_id} | Random user ID (per device) |
{revenue_usd} | Revenue, in US dollars |
{adgroup_name} | Adgroup name, as taken from the tracker |
{app_id} | Store App ID or Google Play Store |
{created_at_hour} | Activity timestamp, rounded down to the nearest hour |
{creative_name} | Creative name, as taken from the tracker |
{engagement_time_hour} | Engagement timestamp rounded to the nearest hour |
{engagement_time} | Engagement timestamp |
{impression_based} | 1 if impression-based engagement, 0 if not |
{network_name} | Network name, as taken from the tracker |
{google_ads_campaign_id} | Google Ads campaign ID |
{iad_ad_id} | Apple Search Ads adId |